Survive. Adapt. Endure.

Project Outbreak is a top-down zombie survival RPG developed in Godot, where your goal is simple: survive against relentless waves of the infected. Every wave grows more dangerous, forcing you to improve your movement, decision-making, and survival skills.

The game is currently in Pre-Alpha, with core gameplay systems actively being developed and expanded through regular updates.

Movement incorporates both arrow keys and WASD, and shooting is done with the space bar.

Current Features

  • ๐ŸงŸ Zombie AI
  • ๐ŸŒŠ Endless wave system
  • ๐Ÿ”ข Wave counter
  • ๐Ÿ’€ Player death and restart system
  • ๐ŸŽฎ Responsive top-down movement and combat

Planned Features

  • โš”๏ธ New weapons
  • ๐ŸงŸ Multiple zombie types
  • ๐Ÿ“ˆ Player upgrades and progression
  • ๐Ÿ‘‘ Boss waves
  • ๐Ÿ”Š Sound effects and music
  • ๐Ÿ’พ Save system
  • ๐Ÿ—บ๏ธ More maps and environments

Development logs are posted regularly, and community feedback plays an important role in shaping the game's future. If you encounter a bug or have an idea that could improve the game, I'd love to hear from you.

Note: The cover artwork is AI-generated and represents the intended atmosphere of the game. Gameplay screenshots reflect the current Pre-Alpha build and will evolve as development continues.

Thank you for checking out Project Outbreak. Every download, comment, and piece of feedback helps me make the game better.


Download

Download
ProjectOutbreak_v0.1.0.zip 29 MB

Install instructions

To download, simply click the download button. Then, extract the zip file and run the game. No installation needed!

Development log

Comments

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Hmm.

A lot of things bother me.

Enemies move in decimal values (float, if you know what I mean) but the player can only look with the same movement key. This is a not a good design because this gives them move fluid movement. It will cause a lot of balancing issues.

The enemies spawn the same place where the player initially spawns. In some places enemies might get stuck to player as well. Also, you can never tell if enemies are spawning or not.

Player damage feedback is missing. Itโ€™s a crucial element.

In its current state its not good. Feedback elements are missing, cant predict enemies or prepare for it. Sounds are lacking, some design choices are questionable.

Cant say its a good game but cant say its bad either. I guess my review is too early but hope this can help.

Thank you for the feedback. I will look into these things and make the appropriate changes