Project Outbreak
Survive. Adapt. Endure.
Project Outbreak is a top-down zombie survival RPG developed in Godot, where your goal is simple: survive against relentless waves of the infected. Every wave grows more dangerous, forcing you to improve your movement, decision-making, and survival skills.
The game is currently in Pre-Alpha, with core gameplay systems actively being developed and expanded through regular updates.
Movement incorporates both arrow keys and WASD, and shooting is done with the space bar.
Current Features
- ๐ง Zombie AI
- ๐ Endless wave system
- ๐ข Wave counter
- ๐ Player death and restart system
- ๐ฎ Responsive top-down movement and combat
Planned Features
- โ๏ธ New weapons
- ๐ง Multiple zombie types
- ๐ Player upgrades and progression
- ๐ Boss waves
- ๐ Sound effects and music
- ๐พ Save system
- ๐บ๏ธ More maps and environments
Development logs are posted regularly, and community feedback plays an important role in shaping the game's future. If you encounter a bug or have an idea that could improve the game, I'd love to hear from you.
Note: The cover artwork is AI-generated and represents the intended atmosphere of the game. Gameplay screenshots reflect the current Pre-Alpha build and will evolve as development continues.
Thank you for checking out Project Outbreak. Every download, comment, and piece of feedback helps me make the game better.
| Status | In development |
| Platforms | HTML5 |
| Author | Chi2568 |
| Genre | Shooter, Role Playing, Survival |
| Made with | Godot |
| Tags | Godot, zombieshooter |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
To download, simply click the download button. Then, extract the zip file and run the game. No installation needed!
Development log
- Project Outbreak Devlog #6 - A new zombie joins the horde!70 days ago
- Project Outbreak Devlog #5 - Prototype 1 Complete!!76 days ago
- Project Outbreak Devlog #4 - No more confused players!84 days ago
- Project Outbreak Devlog #3 - Incoming wave91 days ago
- Project Outbreak Devlog #2 - Watch out for the zombies!98 days ago
- Devlog #1- Project Outbreak BeginsJul 02, 2026



Comments
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Hmm.
A lot of things bother me.
Enemies move in decimal values (float, if you know what I mean) but the player can only look with the same movement key. This is a not a good design because this gives them move fluid movement. It will cause a lot of balancing issues.
The enemies spawn the same place where the player initially spawns. In some places enemies might get stuck to player as well. Also, you can never tell if enemies are spawning or not.
Player damage feedback is missing. Itโs a crucial element.
In its current state its not good. Feedback elements are missing, cant predict enemies or prepare for it. Sounds are lacking, some design choices are questionable.
Cant say its a good game but cant say its bad either. I guess my review is too early but hope this can help.
Thank you for the feedback. I will look into these things and make the appropriate changes