Enemies move in decimal values (float, if you know what I mean) but the player can only look with the same movement key. This is a not a good design because this gives them move fluid movement. It will cause a lot of balancing issues.
The enemies spawn the same place where the player initially spawns. In some places enemies might get stuck to player as well.
Also, you can never tell if enemies are spawning or not.
Player damage feedback is missing. It’s a crucial element.
In its current state its not good. Feedback elements are missing, cant predict enemies or prepare for it. Sounds are lacking, some design choices are questionable.
Cant say its a good game but cant say its bad either. I guess my review is too early but hope this can help.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hmm.
A lot of things bother me.
Enemies move in decimal values (float, if you know what I mean) but the player can only look with the same movement key. This is a not a good design because this gives them move fluid movement. It will cause a lot of balancing issues.
The enemies spawn the same place where the player initially spawns. In some places enemies might get stuck to player as well. Also, you can never tell if enemies are spawning or not.
Player damage feedback is missing. It’s a crucial element.
In its current state its not good. Feedback elements are missing, cant predict enemies or prepare for it. Sounds are lacking, some design choices are questionable.
Cant say its a good game but cant say its bad either. I guess my review is too early but hope this can help.
Thank you for the feedback. I will look into these things and make the appropriate changes